![]() ![]() So, I want to say a collective thanks you to all the BF2 modders who've shared their work over the years.Ī special mention to my friends and fellow modders Dukern and Mortarty for their tips, advice, tweaks, and testing! I've been creating DUST for a long time, and there are a few minor assets that I've downloaded over the years but have lost trace of the original maker. I've tested it on my 12 year old PC and it runs at around 90 fps with all graphics set to high. Trying to run DUST on a modified copy of BF2 will probably result in crashes.īecause DUST uses mostly vanilla assets, and the new assets have been optimised, you should have no problems running DUST even on an old PC. They include new explosions, fire and smoke, bullet hits, sounds, radio messages, and many other ambient effects that add to the general atmosphere.ĭUST need an unmodified copy of Battlefield 2 with all patches and DLC's. They are not based on any particular nation or ideology.Įffects are an important part of DUST, and these are all custom made by me. Viper (a western coalition) and Claw (a middle eastern coalition) are the two factions that battle over the arid dusty territory of DUST. This is because the vanilla weapons are mostly of too poor quality to use, and I have neither the tools nor time to fix them right now. The only non-vanilla assets in DUST are the small arms: carbines, pistols, marksman's rifles and rpg's have been taken from other versions of Battlefield and elsewhere. They have also had a lot of mesh edits to improve their appearance. Most of the main vanilla vehicles have been completely reworked with new textures, including custom alphas and normal maps and new HUD's. They are, in fact, different gameplay layouts, some more challenging than others. The 16, 32, and 64 labels are a legacy of vanilla BF2 and have no meaning in terms of size or player count in DUST. They also have custom effects such as waves and dust storms, and in some cases custom sounds.Ĭontrol Point layouts have been arranged specifically for single player and, as far as possible, make use of the whole map.ĭUST comes with two classic maps: Gulf of Oman and Strike at Karkand.įurther maps will be released as they are finished. They have new colourmaps, details, lightmaps, vegetation, undergrowth, and lighting. The maps in DUST are mostly classic vanilla BF2 maps completely reworked by me. Nearly all of the middle eastern buildings and props, including vegetation, have been retextured/recoloured. This will give you the best chance of success on the battlefields of DUST.ĭUST consists mostly of vanilla BF2 assets reworked by me over the last roughly 6 years. Use cover as you move, avoid crossing large open areas, and take roundabout routes to the CP that you want to capture.įind good defensive positions and choose your load-out wisely depending on the situation. Work as squad leader, and use intelligent tactics such as flanking to undermine or distract the enemy. The new map layouts aim to make winning a round more challenging. Using run n' gun style gameplay will mean that you die. ![]() Weapon damage is high and players have less body armour than in vanilla BF2. In DUST, the AI is aggressive and accurate. You can find the DUST download link at the bottom of this page. It features a completely reworked environment based mainly on vanilla BF2 assets.ĭUST Promotional Video by Dukern Best watched in HD DUST is a single player only 'hardcore' modification for Battlefield 2 with a focus on tactical gameplay rather than run n' gun. ![]()
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